2v2 Abandoned Facility themed map.

Discussion in 'Halo and Forge Discussion' started by Sushi Shikigami, Mar 12, 2016.

  1. Sushi Shikigami

    Sushi Shikigami Legendary

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    I just finished a small 2v2 map I have been working on and need some opinions other than my own on the pros and cons of my map. The map is still nameless too. I was stumped while trying to think of one. :facepalm:

    It is compatible with Slayer, FFA, Strongholds, and CTF.

    I want to have it perfect before I officially add it to my file share. :)

    Video

    PS: I could use some map testers too, if anybody is interested message Sushi Shikigami .
     
    Xandrith likes this.
  2. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    I think the map has too many weapons at this point. If I were you, I would remove the dmrs and the shotgun.
    Other than that, The layout looks really nice! I'll walk through it today and let you know If I have any other concerns.
     
  3. Wahrer

    Wahrer Legendary

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    The layout seems like it would flow relatively well for 4 players, but the sheer visual / physical density of some locations (such as the "hospital beds" the CE Magnum spawns on) seem a little overwhelming - not to mention things like the hanging lights blocking grenades. The playspaces overall seem like they're well though-out, it's more about small changes in order to avoid players getting annoyed with getting grenades stuck behind weird corners, someone camping with hammer / shotty and camo in the CE Magnum spawn, etc.

    As-is your weapon placement is a little overbearing, too - not to mention possible balance issues with their spawn locations. Generally speaking you want to have weapons spawn where they're least useful, and at the moment you have rockets spawning in the most open part of the map, DMR spawns in sight of Rockets with similarly wide open lines of sight, a Shotgun spawning in a low-gravity, dimly-lit tight space, etc. I would separate Camo and Hammer, maybe move Rockets (or something similarly volatile) into the zero-G space, and then move a close quarters weapon (Hammer or shotty) into the current rocket spawn. That alone would help substantially, I think.
     
    Sushi Shikigami likes this.
  4. Dunco

    Dunco Troll Whisperer
    Forge Critic

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    Love the flooded area. For a name I'd go with something like "Protocol"
     
  5. Sushi Shikigami

    Sushi Shikigami Legendary

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    I'm thinking of going with "Protocol Omega" since it used to be an Oni testing base, and omega because the map is set after the base was shut down.
     
    Dunco likes this.

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