180A Map by Zstrike13 Get Map here: 180 Get Gametype Here: Battleground Plz read and comment... thx! You're part of an elite Spec Ops team sent in by the UNSC to do one task. Blow the base. Unfortunately, you're not alone. Now time is the enemy and speed, skill and precision are all that can help you now. Make your way through the beginning great maze, quickly spinning around every turn until you make it to the 2nd level. The other team is here and they want your bomb. Rush into the battle and defend your team as you try to make your way to the bomb. Grab it and the Ninja armor, head into the ZERO grav launch pad and jump into victory. But beware, success comes at a heavy price... _____________________________________________________________ ___________ 180 is a different type of assault game. Each team spawns in their own base and quickly must run up the stairway and drop into the maze below. Now you and your team must navigate its turns and corners to reach a mancannon that will boost you up to the Bridge above. Snipers lay here and you must be careful navigating the bridge. Use the barriers going along it to stay alive. Next, players fall into the battle field where grenades and equipment lay scattered below. Now use your wits and skill and race into the hallway in the middle where you will find the bomb at the end. Quickly race back to the battle field and then head straight into the mancannons to be launched to the tower. Climb it some more and drop into the pit at the end to plant the bomb and win. However, there is a catch. The pit has a time limit. Fail to get the bomb to the pit in under 180 seconds and you will be blocked from entering. Good luck. _____________________________________________________________ ___________ The premise behind 180 is to make assault a challenge, and not a simple game of grab and go. The grav lift that spawns and blocks the pit on the tower adds a sense of urge that forces players to move and react quickly to their surroundings. You will find while playing that sometimes players focus even less on the killing and more on the game. _____________________________________________________________ ___________ Weapons on map: Snipers: 6 (3 on each bridge) Battle Rifles: 4 (2 on each bridge) Rocket Launchers: 2 (1 on each bridge) Assault Rifles: Starting Weapons Machine Gun Turrets: 2 (1 on each bridge) Plasma Turrets: 2 (1 on each bridge) Shotguns: 2 (In the Tunnel) Magnums: Starting Weapons Plasma Grenades: 4-scattered Spike Grenades: 4-scattered Fire Bombs: 4-scattered All Equipment: 2 of each- scattered Pics: Overview 1- Battleground ZERO Player begins in base, view of stairs leading to entrance... View of ZERO Grav Launch Pad Tunnel leading to bomb at end, also, sword spawn atop tunnel Player reaches bomb, shotgun to his left (tough to see) and behind at right Bomb Plant Atop tower View of Battle Ground ZERO, ZERO grav launch pad and Tower Bridge w/ sword SNIPED!!! Also, view of rockets, BR's and turrets and Battleground Player Destroys fusion coils w/ turret from bridge... BOOM!! 180- player failed to reach bomb plant in time limit- Grav lift blocks entrance Overview 2- Fortresses Thank you for reading and enjoy- 180
Re: 180- Countdown to Hell oooh very nice its so neat that i would have put it under competetive maps and is the gametype one sided? i couldn't tell from the description
Re: 180 - Countdown to Hell thnk u and no its not one sided, its neutral so both teams must rush to get the bomb and then head to the bomb plant, and with the time limit, it sort of makes it a race sometimes to quickly do it
Re: 180 - Countdown to Hell Its kinda useless having that 180 second thing. Why dont you just put the round time to 180 seconds and save up on scenery. You should have 2 ways into the bomb plant point, and after 180 seconds one of them closes, making it harder to score.
Re: 180 - Countdown to Hell thnk u 4 the suggestion... idk, i hadnt thought of tht... i was going to make two ways to reach the bomb plant but i wanted the 180 seconds to make it a little more challenging then just knowing you have the entire game to get there. With only 3 minutes, u r forced to want to get there. With two ways to go, if one closes, its harder but u still have a way to get there
Looks pretty good. I agree with Mattys suggestion though. Make one more entrance to the bomb and take out Grav Lifts for 180 second limit
thank u... altho i dnt think ill do tht... partly because i like it the way it is, thts how i wanted it, nd this is one of my really old maps, basically pre-interlocking and im busy with lots of new maps so i dnt think id go back now, but still, thnk u for the suggestion...
I think that it looks really good and neat. It sounds really fun, but there seems to be a lot of weapons and equipment, not sure how this will turn out. Anyway... Good job! ~SS
thnk u... i have to say im surprised this thread is still here seeing as its so old and all... actually, i really dnt like this map tht much anymore lol, my two newest, (Xmen and Coliseum) are much better lol
lol thx aclopolise, YAY, a hardcore fan lol, i was gonna say cause i see u commented on every other map of mine really recently
thx... altho, nd not to be rude, id like to know about any flaws or things in my maps, so i can improve, so in all my map posts, id love constructive criticism and feedback...thnk u!
thx, but trust me, my newer map, xmen nd AT-AT are much better lol, idk y ppl keep posting on this one, i mean, its not bad nd i dnt mind, i love feedback, but for some odd reason, my new maps always fall back tons of pages nd my old maps keep comin back lol