115 Flood "Lab 5" (episode 1)

Discussion in 'Reach Casual Maps' started by darnell, Feb 21, 2011.

  1. darnell

    darnell Forerunner
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    You are part of a group of scientist Oni:115 facility. You specialised in reviving MIA Spartans in hope that you could create and immovable force to face the covenant however a flood spore found its way to planet 115 and and dire situation has just began. Contain this outbreak before it spreads further across the planet.

    115 is a zombie map series i have begun to develop based on a cod zombie game type.

    Lab 5 is the first of the series featuring working doors, purchasable weapons, a random weapon box, and a working teleporter system.

    Ill start be explain the basics of the game. As a human you start in the first room with your best friend magnum. The zombies will approach you and quite simply you should shoot them and watch them die. Killing zombies will sometimes relate in the dropping of credits( frag grenades) which you will use to buy weapons and open doors to new areas.

    Your health: You start with 3 health points. Each hit from a zombie will minus 1 however you need to watch your back for assassination. The only way to regain health is to activate the teleporter and get to the secret room containing the health packs.

    How things work?

    First ill start with the doors.

    Around the map you will find large crates with a small gap to the side of them.
    [​IMG]
    To open the door all you must do is skilfully throw a grenade down the gap and wait.
    [​IMG]
    The path will be revealed!

    Weapons.

    When you find a weapon holder around the map all you have to do is skilfully throw a grenade underneath it and scoot back a bit cause explosions hurt.
    [​IMG]
    The weapon will fall and provide you zombie killing power!
    [​IMG]

    Teleporter:

    This one is more complicated. First you must open the uplink to the main switch of the teleporter. You must simply find it and push the fusion coil through.
    [​IMG]
    This will then open the main switch which you must find and skilfully throw a grenade which will result in the teleporter opening.
    [​IMG]
    Get to the teleporter and reap the rewards.
    [​IMG]

    For the Zombies!!

    You have one honor rule ..NEVER throw a grenade these are for the humans to use as credits only.

    You will spawn either on a floating bridge with a power up or down on the floor as a normal zombie. There will be on path in front of you followed by a bigger room. The humans will start in the first room and to get there just run forward avoid teleporters and mancannons. As they move into new rooms use the corresponding mancannons to get to them. For the final room take the teleporter.

    Zombie types..

    Normal zombie: Sprint
    Spitting zombie: Carries a plasma pistol
    Vommiting zombie: Carries a plasma rifle
    Invissible zombie: Armour ability invisibility
    Hardened zombie: custom power up higher damage resistance no aa.

    If you lot find this interesting a would like a guide/walk through let me know and i will make it.

    If u are having a game invite me :D XBL: Darnell1992
     
    #1 darnell, Feb 21, 2011
    Last edited: Feb 21, 2011
  2. firedrone8

    firedrone8 Forerunner

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    while i really like this map, it has EXTREME flaws. sometimes people dont have mics, so when they are zombie they will throw gernades for easy kills. Hey, its an easy kill. Besides, some people are stubborn or eventually get bored of dieng endlessly, so they will just throw some 'nades. I would.

    Second, whats to stop the human to shoot the fusion coils under the weapon and get the gun?

    Third, theres only one human? jeez

    fourth, you will get an abundance of gernades, leading to the progression of the game wayyyy to fast. kill a zombie, next room, kill 4 zombies, 3 rooms and 1 gun. too simple. Theres no fun or suspense without a waiting time to keep going.
    There should be a better system. Work on it.

    P.S. Honor rules suck. they make the game boring.
     
  3. darnell

    darnell Forerunner
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    1: It is impossible to shoot the fusion coils under the weapons or doors.
    2: I am aware honour rules suck but there is unfortunately nothing else i can do.
    3: As with any infection game i suggest to change the number of humans zombies to suit the number of players. (recommended 2 zombies per human)
    4: Zombies dont spawn with grenades. However when they spawn they can pick up weapons for 10 seconds. I have placed unavoidable grenades with specific spawns for the zombies to pick up.
    5: I have only shown you half of the map! The rest i have left for people to explore as if it was its own game. Each of my maps contains a full circle and two weapons and a random weapon box.
     
    #3 darnell, Feb 21, 2011
    Last edited: Feb 21, 2011
  4. Really Caboose

    Really Caboose Forerunner

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    This looks ingenious. Usually i can tell if i'm either gonna love/hate a map from the post.. but this one is iffy. If it works how you say it does, then i'm gonna love it, i absolutely lurv cod zombies, so this will be extravagant:D

    But i agree with whats his face.. honor rules do suck and ruin game play. Is it possible to maybe give the zombies grenade launchers with very little ammo? Make it so they do no damage, besides melee. But when the humans pick of the grenade launchers they do? So they could use the launchers to activate the switches maybe. Just a thought.

    I did download this map. And i'm going to add onto this post when i try it out:)
    High hopes!!

    ---------------------------------------

    I finally got to play this when i was warming up my lobby.. i must say, it was rather fun:D It was a bit confusing to most of the players but after a few rounds they got the hang of it. Nicely done.

    <3
     
    #4 Really Caboose, Feb 21, 2011
    Last edited: Feb 22, 2011
  5. darnell

    darnell Forerunner
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    Wow ! i have never thought of using the grenade launcher... interesting i will try this. Thnak you :D
     
  6. GTA_Tom_V

    GTA_Tom_V Ancient
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    This looks incredible! I never would have thought of making a gametype with grenades as credits to open doors and ammo drops! You're amazing. Downloaded =]
     
  7. Talons013

    Talons013 Forerunner

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    I thought of this concept before, but never found a way to put it into gameplay. For that I complement you.
    Also for other posters/downloaders the humans can only hold 2 credits at a time, then kill some more zombies. and with a medium-large party, credits will be spread thin.
    amd what happens when a human picks up a zombie's weapon? Because i can see that causing problems
     
  8. darnell

    darnell Forerunner
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    humans picking up zombie weapons... that again is not much of a problem. Fighting off swarms of zombies with a plasma pistol and energy sword doesnt work too well. The plasma rifle on the other hand may not be as effective as the other available weapons but is quite effective. If anyone finds it overpowering ill fix it in a patch.
     
  9. JJ11teen

    JJ11teen Forerunner

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    I've had an idea just like this one! My friends and me have been working on a series of maps we hope to release soon. I hope we can both have our very similar gametypes without having any copyright lawsuits (lol). I'll let you know when they are out.
     
  10. rid3relite

    rid3relite Forerunner
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    Wow. Very nice ideas - I like to see doors, switches and such in zombie maps. I'll get a party on this over the weekend and see how it plays (hopefully they'll respect the honor rule).
     
  11. darnell

    darnell Forerunner
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    Thankyou Caboose glad you enjoyed the game :) right now i am working on an even bigger and better version....including more rooms, weapons perks , better asthetics and easier to use mechanics
     
  12. krediblewitnass

    krediblewitnass Forerunner

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    honestly i think it looks pretty cool... its doesnt look too small so the zombies can sprint 1 foot and kill all the humans...and doesnt look to huge were it takes 20 minutes for the zombies to cross the map(based on the out side view)
     
  13. X RS Sniper X

    X RS Sniper X Forerunner

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    You do know that you just bumped right ? anyways nice map like it just played it with a Guest to figure it out but never found the mystery box
     

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