Hi everyone, I am just about finished my Avalanche remake, created using exact coordinates from Halo 3. I aimed for accuracy of playing areas more so than prettiness Gamertag: Gronfors File: SnowFall At this point I've capped out on Object/Physics and will need to cut some more corners to add in more spawns / dead zones / named zones etc. The trees are a lot more bushy this time around, so might remove some to reduce the clutter Pics; Believe it or not but I ended up leaving out some trees (there are technically more in Halo 3 just not so damn puffy!) And ouch budgets Video fly through; http://xboxdvr.com/gamer/gronfors/video/13919366 Thanks for checking it out everyone!
Damn was considering looking into Avalanche but seems you beat me to it. It looks really accurate as you pointed out, but the aesthetics are are spoiling it a little. Are you online currently? I'd be really interested in having a look in forge to find ways to cut it down so you have extra objects available for a little more enhancements. Edit: Just had a run around in forge. Your terrain is amazing, but it does absolute kill the budget. The structures on the map are lacking because of this, however you've done well with what you had. Not a fan of the object usage in the bases as it makes them look fairly cluttered. Overall amazing effort!