Halo 5 Forge Scripting Reference http://docs.google.com/document/d/1bnW0QHucyEcH4kReWQHIV9LJ2kOEiO1DgtX_yIqoD3Q/edit?usp=sharing Community-made...
[ATTACH] Trying to spice up Grifball a bit with a basketball style map and game variant. However, I suck at actually making and testing maps, so...
GT: Darkling Ninjas File: Permafrost v1 Playercount: 4 vs 4 Gametypes: Slayer, strongholds, ball Link:...
hi , when i want to download a map forge this puts me to home :'( help me please .
[IMG] DUKE AFTER DARK MAP TESTING LOBBY OVERVIEW Duke After Dark is an Alliance Testing Network affiliated lobby that started in February of...
Most of you may know me from hosting map testing lobbies but many people may not know I'm new to the forge community. I had tinkered in Halo 3...
343 should totally record some new dialog (And some Forge sounds) as an update for Halo5. I'd like an option for mature dialog (rated M), and a...
Halo 5 Design: New Things to Consider So I decided to do another design write up to address some new things that need to be taken into...
**took down the old pics since a lot has changed. Will put up new ones tonight. So this is a symmetrical 4v4- focus on is strongholds. I always...
One of my little side projects is a xb1 controller custom shop. We do all kinds of crazy nonsense with LED's, leather/suede grips, remaps, custom...
Celeste is a symmetrical 4v4 arena map. A secret military stronghold, accessible only by Pelican, is buried deep in an icy crevasse. What im...
Trying to figure out ways to uniquely ID players or objects for fun uses, especially puzzle mechanisms. With 8 teams available, we can at least...
This tutorial shows how to make a decimal counter that starts at 0 and counts up to 9. You just toggle a power channel (zulu) to have it count....
I'm just being stupid and having fun with the idea of someone in the Halo storyline hacking the Warzone Simulator to add a gravity hammer that's a...
Neophyte is a symmetrical 2v2. I wanted to do something nice and simple with the layout. You get 2 bases separated by a large courtyard where...
Got counters working pretty well and it doesn't take too many scripts, but it can use up a chunk of your power channels, depending on how high you...
It is with great trepidation that I make the following announcement: My 2v2 map, PROCESS, is finished. Lots of playtesting and feedback from this...
After getting some well received feedback I spent the night updating my 2v2 map, PROCESS. Would love to see some people play test it and give...
Imgur album: http://imgur.com/a/pMxm4 Hey guys, JoeDannyMan here with my latest map remake, Boardwalk from Halo: Reach! This map was a tough one...
Working on a few maps doing some finishing touches and I would like some feedback and ideas or may try and get a testing lobby going if there is...