Added a large structure to make the bottom lift path safer for blue team, and added a plasma caster as an experimental change.
Red Paint updated BEYOND with a new update entry: Beyond 1.4.0 Read the rest of this update entry...
Big Changes - Added cover and a hill in red cave. Was too barren and campable by blue team from stage. - Added a ledge beneath overhang that...
Red Paint updated BEYOND with a new update entry: Beyond 1.3.0 Read the rest of this update entry...
Thanks a lot! Feel free to use my design, I don't mind.
Yeah, I'd have to give it a flythrough with you sometime. Add me, GT: Reidrum
Added a platform by blue plasma grenade that allows an easier jump from blue rock, as well as adding a block in blue cave to give more cover.
Red Paint updated Beyond with a new update entry: Beyond 1.2.0 Read the rest of this update entry...
Played this map a bunch yesterday, was AMAZING. Obviously as it is a WIP, the aesthetics could use some work, but the gameplay is very solid. The...
Played a few games on this map today, very fun for neutral flag! Looks pretty, and weapon balance is very good.
Sweet, glad you like it. I've never had anyone else say that they had that issue. Oven is supposed to be nearly pitch black, as is red cave....
Hey! Hopefully I won't have to leave at the last moment this time, but I do work late. I'll be on around 12 EST, if you are all still playing. The...
Beyond has been updated and needs some testing. Consider me in. GT: Reidrum Map: Beyond
Invite me to play it!
Thanks for letting me know, I put it in the forum post and I thought I put it here. Apparently not, so I've edited it in. Gamertag is Reidrum.
Thanks a lot! It's a cliff. The lighting is a bit strange, unfortunately. Add my GT, I'll get you in.
Red Paint updated Beyond with a new update entry: 1.1.0 Read the rest of this update entry...
Thanks! It's hard to portray the layout with my current tools.
Fixed flag's glitched spawn, added a route from hydra to lower red rampart to allow blue more routes of attack in CTF.
GT: Reidrum After rigorous playtesting, tons of constructive criticism, and about five large updates, I finally feel like this map is ready. I...