http://xboxclips.com/va1kyrie/d2fdcb6e-509a-4fcb-854b-17ab463ba3de just a clip on what im working on. Map is designed for frenetic flow that...
try using the juicy fx it ususally makes thoose colors pop on a map
looks great, will be reviiewing this once i get a couple more games in.
I enjoyed the lesson chunk, it gave me the right push towards sorting my time out and essentially cut my time into a more proper in and out.
took some time to look at its current state. A cave needs to be extended and the back ramp is far too low to get the same feel. Also you forgot...
Cave between B & C is a bit wide o n C's end. I feel like the jump from sniper slope to B should push traversal, a jump- thrust- scope- clamber....
looks exciting cant wait to see it
batman and robin. each teams mvp gets an o.s. robin gets speedboost. slayer.
Woot! Thanks multi this actually addresses some of my own thoughts on flow vs. LoS. Although I dont 100% agree (which is why we are here) It does...
Looking into titanfall map design myself for btb maps.
I turn it off. Beatdowns to me are cooler and I cant stand losing a kill. Also why I slide instead of spartan charge, I wont get locked into an...
are there teleportals. Will there be a popular playlist for forge maps. To what extent can we script events (like scripting score multipliers or 1...
there is a slight bonus to score for capping points but honestly it seems like a good competitive mode that empowers team play while encouraging...
couple of btb maps influnce dby titanfall map design. CS: Dust for breakout and who knows from there. Also going to try to redo Destiny's Control...
I think its more to do with trying to keep people on staff. By parceling out stuff like this, they have an excuse to keep coder's and map...
Just poking around to see if the next video is coming soonish. The videos really helped me solve some of my issues with my forging issues.
Im impressed. Fathom has a couple of really difficult tac jumps from camo to rail and the cutout of a couple of walls are for sliding under. All...