Likewise, sacrificing aesthetics for gameplay is not necessarily a good idea. You can have a map that plays very well but will not be memorable if...
Oh I only mention it now because the guy above mentioned it. I don't know, it's probably the culmination of several years of negativity building...
Isn't that kind of a shame, though? And tbh, you kind of just reiterated what he just said; that a new control scheme is getting flak because it's...
So it still spawns inside the block?
So, I feel like everybody here had difficulty with the controls of Forge, at first. But I, and likely many others here, believe the changes have...
Well that's weird, it should only spawn from where your monitor drops it. In any case, you're not able to select it as soon as it spawns?
I had a bit of a run around in the map. It seems a little small for 2v2, but I am quite bad at judging this sort of thing. VERY cleanly forged,...
Well, you certainly nailed the beautiful aspect.
I guess my stance is considerably more mild. Halo 3/ODST/Reach all come in first, for me. They absolutely nailed the mix of wonder, grit and sheer...
I had this once before, but it was between two Forge sessions that some object became unable to be selected. Anyway, I think I just grouped and...
It's inspired by this, which is part of the Firefight level Installation 04 from Reach (which itself is inspired by part of the campaign from Halo...
Hey all, Nearing completion on a specific part of a map I am creating. Saw this photo opportunity and couldn't pass it up. Maybe it's just me, but...
Hmm, interesting. I have no idea what the physics bar even refers to.. OK, fair enough. I hadn't downloaded the map to actually check. It just...
I mentioned this in the chat a while back, but I think that having a Sanghelios canvas would be pretty awesome. Could fulfill the need for a...
Aesthetically it is a pretty cool map, though the terrain could probably use more work. The frozen waterfall looks a bit chunky (google frozen...
This really is a beautifully made map. My biggest qualm (and it is a personal thing) is that I just don't like the data stream gobo for the white...
I never realised I wanted this...
I'll let others comment on the rest of the map, but for now I will just say that it is a bad idea to use windows for the floor. Having a bumpy...
I think there should be a placeable zone (similar to a trait zone such that it has variable boundaries) where fog effects will not appear. That...
On a similar vein, you should check out Super Smash Flash 2. It's free, and still in production but hosts a sizeable roster with a few characters...