Thanks for your comments and feedback man. Actually, there is no map-caused framerate issues with this map. I can only assume something with your...
The maps have been updated with a few more tweaks, replaced at the links above (and on OP). This zeroed out the download counts.. but, oh well. -O
New version uploaded to my file share replacing the original version. Fixes to the new version include: • adjustments to the weapon resupply...
I could randomize the drops to be the same on both sides. Right now, I only have one weapon listed for each random. But, I could put both options...
Thanks for your comments/feedback. Well, I am curious where you would suggest moving the weapons to? 66% (or more) of this map is the bases. The...
Right on. Well, I've made some changes to the map that include: • adjustments to the weapon resupply times for all initial drops • minor...
Well, I'm on the fence about them and I've already said that. I don't feel the need to keep repeating myself over and over again. (see above if...
Thanks for your comments/feedback man. I'll try to address your points one by one here. Spawning from my rationale at the time of building the map...
Thanks for your comments/feedback. While there are still some low height areas on the map.. the majority is fairly open. -O
Thanks for your comments/feedback. Glad you enjoyed playing a competitive match on the map! There is actually 4 respawn points in the middle...
Thanks for your comments/feedback man. I do want to run at least one test game without the shields entirely for comparison sake. However, the...
Thanks for your comments/feedback. Yeah, that is part of the colosseum wall that you are seeing there. it's not really noticeable during...
Thanks for your comments/feedback man. Yeah, I basically ran out of pieces with this map. Even though I'm using a modded canvas, forge...
[IMG] \\_ ISIS STATION _// Isis station is a competitive map that takes inspiration from maps like Battle Creek, Meltdown and my recent map,...
I'd like to see some interior shots as well to see what you've done on the inside. -O
Cool man, yeah I'm down to play on it with you for the preliminary testing, and of course after you've made your changes too. 1v1 or I could...
I don't think anything is a waste. If anything it's but a taste of things to come. But, if you want to change the map to make it play more like...
I'm cool with the feedback. I hear you on the shield doors. I implemented them at first cause, they look cool. Then, as I'm sure I've said, came...
Even though my last map was 100% custom I have to strongly disagree with this ideology. If you can achieve what you are trying to accomplish with...
Thanks for your feedback man! Yeah, I agree the lighting in the shade is less than desirable on Forge Island. That's the main reason I...