It looks SO much better in FI than Erosion, just saying...
Everyone, I've made a final update to Sanctuary(v5). I've changed the height of the bases, as well as the rocks, and I've made some aesthetic...
Hey everyone, this is a new map I'm working on. The map is 2-base symmetrical, with a tower side and an open side. Its design is fairly simple,...
Nice of you to include needlers and ordnance drops, although I feel needlers are too strong to not be considered power weapons in Throwdown, and...
The OP has been updated with screenshots and a walkthrough of v4.
Now, however, the carbine bridges are too low, so you can snipe from back hut to the opposite base without jumping. Check out my fileshare...
I took a second look, not rushing this time, and I decided to redesign the carbine bridges using less items. The carbines now look like this:...
In my opinion, the carbines were fine before, now they're kinda too large :P Aside from that, what else did you change? I just took a quick look...
For anyone interested, I have a remake of the original Halo 2 Sanctuary in my fileshare. The map is made on Forge Island, and I tried to make it...
No problem, now it just needs to be played ALOT :P
Thanks! Yeah I know I can buy them, but if they were available on XBL they'd be free(i've downloaded them before), so i was looking for a more...
Is there any way I can download Halo 2 map packs without xbox live? I have H2V but my laptop is sucking right now so it can't run it properly...
Also, someone needs to remake Hang em High on the Forge Island. The colours fit the map almost perfectly IMO.
If I decide to fix this, it would probably require a rebuild of the snipe huts, and I would also have to elevate the plasma pistol bridges(they...
I've remade Sanctuary on Forge Island, and I'm currently adding final touches to it. I believe it is decent aethetically and it plays really well....
The v2 version is in my fileshare! I've made a fix to ring 3, replaced expensive with cheap items, made the ring 3 jump a tad more difficult,...
I've noticed this, and it's on my fix list for v2, along with the background and some other stuff. Thanks for the feedback!
Thanks, it means a lot! And yes it was tough leaving those waterfalls, but the flooring and the natural pieces really made up for it :D As for the...
It's not as easy as it looks, but it's not a hard jump as well. It wasn't a difficult jump in Halo 2 either.
I made the map using the weapon pool from Team Throwdown settings, but without DMRs. I'll make a classic version using the Halo 2 weapon setup and...