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  1. PaladinFTW278
    Post

    Medieval Combat: Evolved

    After looking at the objectives that I placed for this map (i.e. trait zones/specific bonuses per loadout) and realizing that right now that is...
    Post by: PaladinFTW278, Dec 16, 2012 in forum: WIP - Works In Progress
  2. PaladinFTW278
    Post

    Medieval Combat: Evolved

    @ MATT Yes, the Invasion gametype not being available right out is a big issue, the 'DIY version' done with Dominion comes close but I see yet...
    Post by: PaladinFTW278, Dec 16, 2012 in forum: WIP - Works In Progress
  3. PaladinFTW278
    Post

    Medieval Combat: Evolved

    @Starship Ghost When I was scouting the different maps for a location, Ravine was definitely the best choice for a castle siege, although I...
    Post by: PaladinFTW278, Dec 15, 2012 in forum: WIP - Works In Progress
  4. PaladinFTW278
    Thread

    Medieval Combat: Evolved

    Hi everyone, long time lurker, first time poster, and I have quite an ambitious map idea but I need your guys help to make it happen! First I'll...
    Thread by: PaladinFTW278, Dec 15, 2012, 9 replies, in forum: WIP - Works In Progress
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