• Home
    • Recent Posts
    • Recent Activity
    • Authors
  • Forums
    • Search Forums
    • Recent Posts
  • Groups
    • Search Groups
  • Maps
    • Search Maps
    • Prefabs
  • Streams
    • Live Streams
    • MultiView
    • Channels
    • Games
  • Wiki
    • Wiki Index
    • Special:
    • Page List
  • Members
    • Notable Members
    • Current Visitors
    • Recent Activity
Forgot your password?
  • Menu
  • Home
  • Forums
  • Groups

    Groups

    Quick Links
    • Search Groups
  • Maps

    Maps

    Quick Links
    • Search Maps
    • Prefabs
  • Streams

    Streams

    Quick Links
    • Live Streams
    • MultiView
    • Channels
    • Games
  • Wiki

    Wiki

    Quick Links
    • Wiki Index
    • Special:
    • Page List
  • Members
  • Menu
  • Log in
  • Sign up
New Posts
ForgeHub
Home Search

Search Results

Search Again
  1. ninjawarzchamp
    Post

    Crashsite

    Thanks, and i did use hill markers to make respawn areas. i just put initial spawns in them in case people die right before the objective starts,...
    Post by: ninjawarzchamp, Jan 18, 2012 in forum: Reach Competitive Maps
  2. ninjawarzchamp
    Thread

    Crashsite

    [IMG]In this map the humans start out in the campsite (on Paradiso, near the tunnel entrance), they are there because their battleship crashed...
    Thread by: ninjawarzchamp, Jan 17, 2012, 5 replies, in forum: Reach Competitive Maps
  3. ninjawarzchamp
    Thread

    Crashsite

    This map is a sizable invasion map that consist of two 2 objective rounds and a core capture round. the humans start in a camp (picture:...
    Thread by: ninjawarzchamp, Jan 4, 2012, 1 replies, in forum: Reach Race Maps
Showing results 1 to 3 of 3
Search Again
  • Forgot your password?
Some XenForo functionality crafted by Audentio Design.

XenForo add-ons by Waindigo™ ©2015 Waindigo Ltd.

ThemeHouse
Multisite System by XenCentral.com