Added multiple gametypes (CTF, Extraction, Oddball, etc.), and a download link. Check it out, guys, and give me some feedback!
Map Name: Five Color Paradigm Forger: Sunlit Fallen Player Count: 4-8 Primary Test Gametype: Slayer Thread Link: Five Color Paradigm Download...
Which white bits, there are so many. XD Here is the overview for everyone: [IMG] [IMG]
I hoped to mitigate that by placing them in a position that provides them with a lot of advantage. I'll have test it out before deciding. I'll...
I'll have one up ASAP, most likely later this afternoon.
Corporeal is a symmetrically Y shaped map, with each arm equidistant at 120 degrees from each other. It's built for 8 to 12 players, and is...
I actually wasn't able to use magnets for this. When you rotate the 2x1 while its magnetized it rotates from the middle-edge of the block, there...
I'm glad you guys like it! =)
I love those pillars! I think it would be interesting to have them incorporated around the outside of the map as well, it feels rather open and I...
I think it was Capris. That map had so much split-screen lag. But it looked amazing! XD There hopefully shouldn't be too much disorientation...
-----FIVE COLOR----- PARADIGM One of my more recent creations, I originally had intended to build a successor to Zealot. Instead I ended up...
Thanks! Are you sure nothing changed? When a base is already owned at the start of the game, it will still display an icon over it saying...
I spent a lot of time fixing problems I found on my map. One of the biggest was the lack of cover on the outer edge of the map, for which I curse...
@SpinCycle014 I did a quick little editing to the map, and I've uploaded a concept version of your floor idea to my fileshare, Asterisk 2.0....
@Catman87 Thank you for the feedback! I wasn't thrilled with the hills on the bridges either, it seemed like a good idea at the time, but I...
I built this map back in halo Reach, but since halo 4 was coming out in two weeks I decided to wait and rebuild there, and here it is! It is...
I chose one sniper over two because it was too easy for the snipers to pick each other off. Plus it was too much of a determent to gameplay....
It actually doesn't have z-fighting. I made sure that the platform XLs and the 2x4 blocks were positioned in such a way that that wouldn't happen....
Mercury By Sunlit Fallen Mercury is a multi-tiered, 4v4, rotationally symmetrical map built in the quarry. Originally this map was inspired by...
Another great idea I didn't think of. Thank you! I'll do that. =)