Those maps are so dissimilar. How, exactly, did you plan on combining them?
This map looks hardly big enough for a beam rifle and rail gun. I'd rather see ONE rush in dead center (rockets, saw, fuel rod, sword etc.) and...
Be careful with that. Lines of sight into the base means lines of sight out of the base.
No. We mean the little notches along the bottom and top edges of certain pieces like the 5x5 flat block. These notches become rather noticeable...
The weapons seem to work fine and the tower doesn't seem so dominating now. That lift is definitely an issue. I noticed a problem respawn. Red...
I merge to remove them most of the time. I think seeing though them breaks you out of the immersion.
Have you played any since altering the lift tower? Is it still a dominant position?
Congrats!!!
I set spawn at start to FALSE and placed a 30 second timer on it but it didn't matter. About the team specific trait zones, I set a trait zone to...
I thought you said you fixed it :|
Oh! Is that why you can't hang with me anymore? I see now...
White (initial) spawns won't affect flood, even though its technically an FFA gametype, everyone is labeled as "Attacker" and "Defender." What...
Nostalgia! Simply put. Everyone is trying to recreate that feel they had for a map. That being said, A R C A S I U S has an incredible Countdown...
I think he accidentally a word.
I got it. Like I said, I was setting the lable and the vehicle was coming up as the hill but you couldn't capture it by sitting in it. Changing...
This is your reminder to fix your slayer spawns to game specific. They messed up your flood game spawns.
Dude, the other night was kinda retarded. It was mantis battle after mantis battle til either one or both was destroyed. The mantises lasted...
I'm not following you here... Theses pieces rotate 360 degrees on all axes. You don't have to take my advice, granted, but this map is...
Simply put, to allow the player to quickly orient themselves. Nobody seems to be a fan of the bottom bridges but I'm honestly at a loss as to how...
I did playtest this the other night. The center structure is too simplistic and there are no good routes around the outside. You can't escape...