these things are actually called recognizers.
that is no major issue all you would need is to toggle the run/jump speed in a special slayer gametype. I will say though that he needs to make it...
This is probably the most accurate remake of Derelict when it comes to lighting and basic aestetics.(btw I also love what you did with the symbols...
pretty cool I was making something similar sort of a mix of zanzibar and tombstone (hang 'em high in halo 2) except without the seawall but...
Thanks for all the positive feedback I tried adding as much detail as possible :) and btw in case you guys were wondering why it has rocket-hogs...
Map Description: "Classic remake of Danger Canyon from Halo 1. 4-16 players." ****This map was originally made by Arsirus UK I modified it as...
---------- nice eraser head avatar, dude ---------- Thanks man.
will do and can you guys tell me if I should delete the special fx because its supposed to look like a cloudy place, like if its a rainy part of...
Map Description: "These ancient ruins were known to be deserted for eons, but to many it is also their resting place. 2-8 players." Video:...
Thank you guys for your advice this is exactly what i needed, opinions from more experienced people in order to help improve my map. :)
This was one of the first maps that I made on Halo:Reach, and I decided it was an alright map so i might as well post it. Hope you enjoy this map...
Kinda reminds me of Damnation from Halo CE Great jot
This is my first post here in forgehub and this map is basically a free-for-all slayer map mainly inspired by the style of Halo CE maps. This is...