I really like how you used the Coliseum's naturally dark lighting and turned it into almost, a big city streets setting. I never played Unreal...
This looks cool! I like the Forerunner base motif, but there are a few things in question - how easy is falling into the "hole to hell"? Is it an...
Something else that might help is developing a main theme for your map. One of the first maps I built was supposed to be a Forerunner adaptation...
[Download's here, if you want to take it for a test run! It'd be greatly appreciate!] Confrontation is the latest work of mine, and is a...
It definitely looks like a pretty cool map, especially the floating Guardian! But, I don't think players will really appreciate randomly being...
I like what you did with blending the low ground of coliseum walls and the natural high ground, and the buildings look really well constructed....
[Take Venture for a test run here!] Alright, so after laying my last map, Coastal, down for a while, I decided that I would try my hand at...
I have yet to play on it, but I agree with what SpecterCody said. The map has a very smooth and simple allure to it, and I really like the balance...
@LD: Those are some impressive examples! The asian architecture looks especially great. As for that ramp, I agree that if you have something...
Alright. I've been working on a map lately, and it's supposed to be a relatively small map: about big enough to fit a 2v2 match (I hope). I've...
Alright, hey ForgeHub. Newbie here, so, don't sink your teeth into me too far, alright? As it went with a lot of Forgers, I was really impressed...