Great remake man, forge island really allows for a great visual remake for this map. Shouldn't it be shotguns in the tunnels under the sniper...
Map Name: Zigzag Creator(s): CrafiestBeef Gamertag Hosting the Map: CraftiestBeef Link to Forge Hub Thread:...
[IMG] Hey guys, here's my submission to the 2v2 Dust Up comp. After some testing, a couple changes were made and I think it added to the map...
Referring to the over head picture, I made a new walk up to the second floor from both the small grass area and from the right of the north base....
Thanks! Its for the 2v2 dust -up comp so use that gametype. Also I've updated the map a bit, the newest one is on my fileshare. Look forward to...
No more hogs? :( They probably weren't good in a competitive setting anyways though. Great map man good luck in the comp.
I'm with Hissing, good layout but you need to make different places on your map feel different, maybe make each elevation a different floor piece?
There were some ramps sticking through the first one so I just doubled up the wall to hide it. And thanks guys :happy:
Hey guys, I'm back with another map preview. This one I just finished with the dust-up comp in mind. I haven't had the chance to play test it yet...
Great map man, I especially like the lift design, very smooth.
The high ground is the most advantageous spot as Fenix said. The only way I can see steering people away from that location is to make another...
dude, fileshare is online now so you can get your screens and videos from waypoint
To me it looks too open in the center, but that's just from the pictures. Maybe put a central support for that middle bridge and it'll make it...
you might want to check this out. Halo 4 Forge Tutorials - How to Make Invasion in Halo 4 - YouTube
hi I'm also pretty new around here and I'd be happy to look at the maps you've made maybe get some test runs going and such
I won't be able to test tonight. I did get some games on it earlier though, and the courtyard is a little open. Katanga and Auburn i'll add you...
any suggestions to put there instead of the tree?
Hey guys I'm here with a 2v2 map that I'm currently working on for the dust-up tournament. I call it courtyard. Courtyard is an asymmetrical...
I meant drop spawning not ordinance drops. Anyways if the despawn time is really short in H4 does that mean we should just regualar spawn our...
Can someone explain the difference between drop spawning and simply just placing a weapon on the ground? I'd also like to know how to set up...