"Part 3: The 3 by 3 Theory" has been released, so it as also been added to the OP. In my honest opinion, I think the 3x3 theory combined with...
Sarge has recently posted a follow-up to his conceptualization, this time about map design. I have edited my original post to include this...
Read this. IMHO, it's one of the most well-defined, reasonable, & extensive breakdowns of the Invasion gametype. Many points in this thread are...
Glad that my ideas could be of some help. Again, my map is not perfect - but neither are Bungie's. Spawn camping and vehicle stealing are still...
I really like the aesthetics of the map; I loved the nostalgia of seeing sights from Halo: CE. I have not had any legitimate gameplay on this map,...
Hill markers are used as respawn zones chiefly for the convenient arrow they have, as Rifte pointed out. However, pretty much any object (such as...
I also doubt he was planning on deleting half his map after tier 1, but I was trying to urge him not to neglect the tier 1 area after the 1st tier...
Although despawning objects in Invasion would reduce framerate lag, you also need to consider that you are effectively deleting your map as the...
I'm glad that this has helped a few people already. While I agree with Neoshadow on the point that all Invasion games don't have to be like this...
I'm a member of the Halo Wheelmen site, and I believe one of the members of that site, HWM Sarge, has put together an excellent theory on Invasion...
Good day, Forge Hub members. I'm Valkyrion (GT Valkyrion 0). I've lurked on this site for Halo forge maps for a long time, and have built up...