03:22 Frozenlynx: funniest thing i've seen on this site today 03:22 Chron: lolwhat? 03:23 Frozenlynx: guy thought z-fighting...
as they are the spawns work great. its just that it seems pointless to account for the possibility of 4 team objective just because its possible....
the issue isnt so much about the initial spawns, but the inclusion of the necessary objectives and dedicated respawn zones that allow these...
you can make them fix'd and use the "place on start_no" method from halo 3 to eliminate the gaps
i dont think they can. the game loads the potentiality of the entire canvas. in forgeworld it is a lot of data. but tempests area is limted to an...
some versions of assault do, some dont. if i remember correctly neutral assault does support 4 teams.
lolwut?
seconded^
I agree. It seems to me that the 4v4v4v4 scenario is built in to make it to where all game scenario's are playable on the built in maps, (or the...
the video shows off the map well. and btw the panning is fine. the map speaks for herself
its prob the needle rifles. from downed longsword towards center (zero width zero depth) its about 2 units forward and 1.5 left edit 2 forward 2...
[IMG] As you know it is now possible to have C.T.F. and assault games with more than two teams. The teams that may be selected in the the...