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  1. Problem
    Post

    New Atlantis

    This looks outstanding, it reminds me heavily of headlong. I'd love to play it. My only real suggestion (seeing as I haven't played it yet) would...
    Post by: Problem, Dec 14, 2010 in forum: Reach Competitive Maps
  2. Problem
    Post

    [HALP!] Despawning objects?

    Ah, I think I see now. So, approximately half it's time until it despawns? (While idle). So what if I had a grav lift holding a crate in place...
    Post by: Problem, Dec 10, 2010 in forum: Halo and Forge Discussion
  3. Problem
    Thread

    [HALP!] Despawning objects?

    So as I recall, playing Halo 3 infection, the placement of movable objects (such as barrels and dumpsters) would allow defenders to create...
    Thread by: Problem, Dec 9, 2010, 3 replies, in forum: Halo and Forge Discussion
  4. Problem
    Post

    Locked Out

    From my memories of Blackout and Lockout, this feels almost perfectly to scale. Also, watch how you phrase that, you make it sound like you're...
    Post by: Problem, Dec 9, 2010 in forum: Reach Competitive Maps
  5. Problem
    Post

    Cubeskew 1.2

    My goodness... This is absolutely stunning! Reminds me heavily of Buddahcrane's Halo 3 map, Distortion, which was a slayer map built in much the...
    Post by: Problem, Dec 6, 2010 in forum: Reach Casual Maps
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