It's his seconds post btw... but Jonah thats what i was trying to say about the bridges and room triples thats it seems lazy but not so much that...
This idea ias unique, you just need more cover and just more stuff in the map in general like bridges or something. It is too wide open with just...
Great map first off. It doesn't really strike me as an MLG map even though it obviously is with weapon placement and such. The layout looks...
This map has potential but... Cover- You have a lot of it in the back of the map, but in the front of the map near the yellow base there is...
From the pictures it looks asymetric but from the descriptions its sounds like it is symetric. Which is it just wondering? Because, either way...
I like what you did here it looks like a good map. Ups- I really like this layout it has numerous different ways to get around, different stories...
I'll be the one to say it: no one else say it after as it would be spam you cannot just say that you don't have pictures yet you must have at...
The walkways around the healthpack tower look like they're pretty thin and might limit gameplay, but overall I like the layout you have here looks...
My initial response was: Wow great aesthetics! It is amazing that you made this map with just rocks, and the shield doors for the waterfall and...
I do like your "another jump up place in the L corner" and the overall layout seems like itd be good for gameplay, but it does seem cramped for a...
first time ive been on forgehub in like weeks and i stumble upon your map lol
First! Jonah that was weird I was randomly on Forgehub and I was like Highpoint? I remember hearing that name before! (Click) OMG It's Soul...