Sounds like a good idea. I'm for it. It would definitely help alleviate the Tester's Guild.
I'm always willing to test. The map looks to be promising.
Tested it and a problem that occurred was that the drop shield wasn't spawning above the incline, but where it landed on the ground. Besides, I...
For Invasion it works backwards. You have to replace the hill marker inside the Gen. with either a golf ball or Die. And you have to change it to...
Seems to be coming along nicely. It's evident which areas were based on and such. The way the central bridge curves is a main attraction to me....
The overview picture of Visionary has me wanting to play it. I'm a fan of FFA and it looks to have a unique layout.
Looks really good, and I'd be more than willing to help test it. Maps with hazardous passing objects always ensure a good time! *starts to...
Looks to be a promising remake. Definitely enjoyed it when I use to play TF2. Also, 1,3,5,6,8.
I did some testing and found that the best way to recreate the Lock was to have a Drop Shield placed. However, I'm trying to decide on wither to...
ohsh- Yeah it should be set for the Attacking team. Thanks for catching the typo. Fixed the post.
I plan to make it into a gametype once I finish tinkering with some settings and objects.
Good point, I'll be sure to edit the steps so they explain the rolls of the objects. Any vehicle can be used, however you would probably need to...
On one bored Friday night. I was thinking of how to apply generator defense into one of my Invasion maps. Upon much testing I eventually figured...
Hmm, I'll be working on a video later today so since I'll have my recorder out I'll see if I have time to make a video about all these tricks.
This is a map based on the map Lava Pit from Halo 3. Me and my friends had a lot of fun on it, so I figured to bring it into reach only bigger and...
I've already made a working Invasion map (I think; never tested with enough people :S) so I might have a remedy to some of your problems. I...
Thanks a lot! I was trying to figure out something like this for a gametype I'm making.
A really interesting idea. I thought of doing the same with Zealot but ended up abandoning it. I assume the loadouts will have to be scaled down...
Did a quick run-through of the map, reminded me a lot of an old Toy Story game I played a little of as a kid. I'm kind of uncertain of the weapon...
Tried out the first one in forge and I must say it could definitely be useful as a machinima trick. It also reminds me of that RvB episode where...