I'm going to agree with Antares, I think the word you're looking for is Symmetric. He's also correct about flanking options, there are only 2...
Honestly you don't have to redesign the whole map because it has a lot of cover, it’s just the nature of the map. Instead of trying to remove...
I had a chance to test this map out after I stumbled over it a few days ago and I'm a big fan. There are few symmetrical maps out there...
I'm glad to see someone else making a smaller map, they are few and far between on the hub. Most everything is outrageously huge that will almost...
sst nyko, thanks for the feedback and I have a few questions for clarification. -As for the fusion coils, I based the number of cores used on...
I'm happy to see smaller maps popping up on the hub, and this is a great example. I like having smaller maps at my disposal when a 1v1 dispute...
I'm discovering more and more UT remakes and I'm liking it. UT maps convert well into Halo maps, however the action is a little faster paced in...
Hole Filling I find the use of the railings as great fillers if your walls don't line up just right and it looks like that might just be what...
UT map remakes I'm glad to see other people are also making UT map remakes. I, myself, considered making this map and must say this one is well...
The fixed sword spawn has been changed. (Something that should have never happened as I spotted it in play testing but forgot to change it)...
I will try adding colors to see what it does to the level. Call-outs are always easier when everyone knows what you're calling out. Thanks for...
Ryanodine will support up to 16 player in all gametypes listed (I think) but it's recommended use is for 2-8 players as it is a small map. This...
I'm looking for a perfect remake, could you link the map you are referring to?
Thanks Boots and everyone else for clarifying, I hope to have my map up later today after I get home.
Other than the game's built in spiral staircase, they are difficult to make and probably not worth it. If you want a way to get vertical quick...
Just to be clear I assume all this is done in the replay theater.
Good to know, I will try pressing everything in theater mode. I want to say that 'Y' is for show/hide the small replay menu, but I will try all...
So I've spent a good deal of time forging a new map which I think is close to what some would call professional. However I want to present it on...