Looks good.
It does seem cool. I would definantly remove those big walls closing off the map. They are ugly and are not needed if you put a soft kill area...
Seems cool it'll check it out when I can.
Thanks. i didnt want to make a wall of pics. i figured that getting a shot of every corner (like i see with some post) would be overkill. as...
I don't think you can make teleporters work that way. Best thing I figured out to do was to spawn rocks/blocks onto or off of the nodes, to...
Ok, I've spit and polished as much as I can stand. Now my map is finished. my file set with everything you need -Warwick castle- map is used...
yeah my brother has the same issue. i tell him if your not having fun just making them then dont.
A lot of digital blood sweat and tears went into making this map. Now my maps are finished.* my file set with everything you need Welcome...
I've been working on this map for about a week now. I believe it is nearly ready to be put up in my file share. All I'm needing is a few 8/10...
Just use a softkill area To wall it off. To many forge maps have walls all around to close the map when a soft kill area will keep the players...
looks good man that castle makes mine seem small lol, i'll playtest with you if you need. my GT gunpantsromance; oh check out my tiny Warwick...
Wow, I thought forge hub was a place where mature conversations could be had. Everyone is just bashing before even playing, typical. Thank you,...
Hey guys this is my map that i'm thinking of submitting to the forge contest. id say it is 95% complete final playtesting with 6vs6 is all that...
pab1o is correct. i had a hard time with this early on also.
Yeah I totally get that. But why sequnce the hill_drops in slayer if it's all random anyway? Does the sequence number ever affect what is dropped?
I'm starting to think you can't do that. I am also making a invasion map. When adding in the "slayer game type it would seem that u can't make...