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  1. VortexContinuum
    Post

    Helios

    I put that killzone down there to prevent people from jetpacking around, but I guess it could be explored as an additional platforming element for...
    Post by: VortexContinuum, Sep 27, 2010 in forum: Reach Competitive Maps
  2. VortexContinuum
    Thread

    Helios

    For my second contribution to Forgehub I thought I'd make a symmetrical map, and I'm pretty happy with Helios. Here are some screenshots of the...
    Thread by: VortexContinuum, Sep 27, 2010, 3 replies, in forum: Reach Competitive Maps
  3. VortexContinuum
    Post

    Remake Facility

    Looks great, but I've seen something like 10 remakes of this map already.
    Post by: VortexContinuum, Sep 26, 2010 in forum: Reach Competitive Maps
  4. VortexContinuum
    Post

    Remake Rust

    I added weapon spawns too if that's what you mean.
    Post by: VortexContinuum, Sep 22, 2010 in forum: Reach Competitive Maps
  5. VortexContinuum
    Post

    Remake Rust

    Lol, I tried my best to alter Rust's notorious spawns. I guarantee you won't start off right in the center of someone's screen in this version....
    Post by: VortexContinuum, Sep 22, 2010 in forum: Reach Competitive Maps
  6. VortexContinuum
    Thread

    Remake Rust

    Hey, this is my first post on Forgehub so please tell me if I'm doing anything incorrect. [IMG] When you think of maps that might work in Halo,...
    Thread by: VortexContinuum, Sep 22, 2010, 4 replies, in forum: Reach Competitive Maps
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