A lot of the dimensions feel off, but overall pretty awesome remake. good work!
Yeah thats what I'm afraid of, maybe I should make an invasion map to keep the ghosts moving.
So, the general idea is this: Team A (Humans) • Equipped with only Focus Rifle (a.k.a. proton gun) • Unlimited ammo Team B (Ghosts) • No...
Trap (Please suggest a better name.) :happy: [IMG] It is a symmetrical map, loosely based on a quake 3 arena map (q3tourney6). I built it as...
Yeah, maybe I'll gather up a bunch of golf balls inside some walls and release them like a gumball machine just cracked open. It could be fun...
So fusion coils and other explosives can move, but building blocks cannot. =( Maybe I could drop a tank, or some other object on them.... not...
Thanks coolguy, that makes sense... So how can I get a 4x4 block to fall due to a trigger? Maybe keep it from settling until it is released?
So, I tried to create a trap where a player can shoot an explosive barrel (Fixed) that is holding up a giant 4x4 block (normal) that is balanced...
Doesn't velocity and direction carry through the teleporters? I'm a forge n00b, so I could be wrong.
Yeah, I considered messing with the gravity, but then I was worried about the launched team floating in the air too long, making them too easy of...
Thanks Link! Jetpacks might be the cure since forge doesn't really offer anything else. And yeah, I don't see any problem giving jetpacks to the...
Dang, not what I wanted to hear. Maybe I'll just mess with the player settings to raise their armor enough to survive the fall—will that even...
Basically I'm trying to recreate awp_l337sk337 from counter-strike 1.6. See youtube clip....
I'm fairly new to forge, and was wondering if any of you more experienced forgers have any tips/tricks to prevent a player (who is falling a...