Try putting all your effort into a different map like foundry or sandbox. Sandtrap is too big for a L4D type game. Also just a tip, I wouldn't say...
Looks really well done. It seems that you put time into this map. Just so I'm right the map is a series of hallways, corridors, drops and ramps?...
Good idea, but it needs a LOT more cover up top. Im sure you could delete some items to make things more efficient. Also it might be unfair that...
This is awesome! I haven't played yet, but the looks are amazing and I can tell the gameplay will be great. Great job, and a DL from me.
It looks good, but I agree with Turtle BEETCH, but it doesn't matter that much. The map and post looks good, but if I could offer my opinion again...
Yeah, I wasn't saying that they would be problems for sure, just things to beware of. And yeah I'll have to play first before I can make any...
Looks cool. Im just wondering though, it seems like it might be easy to defend the rooftop from what I can see, even with the Man cannons it is...
Yeah I'm having the same problem. I'm on a budget-glitched sandbox map, and I can place most of the items, but some of them I can't like a slit...
Thanks, and yes I'm glad I decided to post the first version of my map, the suggestions everyone gave me helped alot in the V2.
Please put updated pics, I really want to see what the map looks like now that you've re-done it. Also I agree with the guy above me, it does look...
I've seen something like this before, but I like what you've done by making the tunnel shrink and adding the cones and propane tanks. Just one...
Thanks very much, I'll be sure to ask you any questions I have. :)
I personally like the weapon caches, only if they're risky to be at and tough to get to. It gives the humans a reason to move if they're out of ammo.
I personally like the simpler halo on halo maps, but it looks like you probably put some time into this and it looks good from what I can see.
Thankyou thankyou, At first I did think about having and artillery where the defenders could push the fusion coils into when they wanted to fire,...
I tried the kill balls under the bridge, it was pretty cool but it didnt work to good because the tower would be under the edge of the kill ball...
Bunker Defense V2 Alrighty Round 2 here we go. Updates: Added alot more cover both in the field and on the hill. The view from the Bunkers...
This map looks awesome, the Kraken (both in paint and on the map) looks awesome. The gametype sounds like alot of fun too, and nice story/description.
Thank you, thanks for all the ideas. I like the idea of having deployable covers and the kill balls under the bridge. And I will definitely add...
Yeah I guess I probably should've put more time into the post and map before I decided to post it here. Yes there will be a V2 coming. And any...