I have been hard at work the past months making a set of maps that I will upload to Forgehub later this month. I'm not exactly inexperienced in...
Some good points there, firedrone. I'll consider adding an OS to the captain/chieftain spawn, but I don't intend to allow the humans to get any of...
After some feedback, I have made the following changes to the map: I had missed that there was no wall at the back of the covenant spawn. This...
Feel free to use the corridor, and any parts of the map, so long as credit is given. I spent a long time making the map look good, as well as play...
NOTE: (Version 3.1) Anybody who has already downloaded the map is asked to download Version 3.1, as some changes have been made to the benefit of...
Absolutely Beautiful, and a definite download, but just one thing- The effects don't look very good. This may just be me, but too many maps are...
An alternative idea, to prevent stealing of the enemy team's equipment, would be to have both bomb spawn and plant point on jetpack, and then...
[IMG]During the events of Ghosts of Onyx, a Spartan III fireteam had been on a secondary training course on a small island. After finishing the...
perhaps for another map, but having multiple floors ruins the last stand aspect of the game. The humans are cornered in a small corridor with...
the humans have cover, and long lines of sight. You're supposed to use teamwork to kill the elites, and these traits worked fine in Halo 3. Of...
Jetpacks are unlimited, and it is the human's fault if they fall to the bottom, or fly too high. The point is to keep yourself at the right...
Covenant on a ship: REACH Covenant on a ship is a defence-centric invasion gametype where humans have but a few seconds to prepare...
trapped on a falcon’s back ‘Trapped on a falcon’s back’ is a unique gametype focusing on avoiding falcons that are trying to push you into...
I have plans for a BattleFront/BattleField gametype of my own, but since there's no immediate or simple way around the spawning on territories...
It's huge- I can really see myself playing tons of customs on this. Can't wait to see it in the full game.
I've made a similar gametype which focuses on staying behind cover and teamwork to kill the zombies. It was even on orbital! But that ain't bad,...
I've got a good story about a sniper betrayer... It started with me and two friends in a game of team slayer on high ground. I grabbed the...
Very useful- I'll definitely be able to pull off some of my map ideas now. Anyway, I'm sure setting up some sort of visual cue for the teleporter...
A standoff/defend map in the same vein as covenant on a ship, except this time, a bridge will extend behind the humans, eventually leading to a...
I'll post pictures of the map design from forge mode, so you can see the spawns as well. The covenant sharpshooter class balances the human...