I am a little confused about the layout of the map... in the first picture it looks like the two towers look over the map and are sort of adjacent...
i like the layout but i feel like you interlocked some unneccesary things and didnt interlock some things that should be (fence bridge should be)...
read the name brudda pingpong LEGEND
hmm i like this track i like the way its all intertwined but i am a poor driver so i prob wont dl anyway 5/5 the interlocking looks great
hmm i would like to see more trenches but whatever i think that it would look better if you put the bubble shield on the weapon holder its a...
is this the whole map? i guess you just have to kill yourself 1/5, you didnt even interlock anything
pretty sloppy no interlocking common theme the best part of the map is that the way the barriers are placed i didnt know they could do that 1.5/5
wow this is easily the best map that takes place off of standoff 5/5 just curious why didnt you put weapon holders on the pallets to hold them down?
looks pretty simple reminds me of all those duck hunt games but the shooter is on the side you didnt do a bad job on it, but its not very special...
not a bad map, looks like a bunch of walls could be straighter and those bridges that are lined up could be better also overall i would give this...
yes i am soo glad this got featured! this map is spectacular
looks alright but doesnt seem to have a lot of cover around whats the suggested gametypes?
i am just curious about zombie traits because their speed and the length of time it takes to get past obstacles will make or break this map
banshees better than hornet? how? this looks good, i dont have the legendary map pack as you know but i would say this is a thrilling conclusion...
glad you used a non dlc map how fortified is this base? how easy is it to get in and are there multiple ways? because that can make or break this map
first off this map looks great i like all the weapons i like that its objective and i love the lay out there is basically nothing about this map...
this is an interesting idea i think the compound where the humans are could be bigger though how many lives do the humans have? 1?
wow the interlocking is great on the map the stairs into the boxes and the overall structure are just great 5/5
hmm do you have to break the pallet or can you just push it? i really like the idea of this switch though i dont really understand how you could...
i dont really understand how this is an aesthetic map but whatever the design of the map i think is very good for starters a v2 with interlocking...