Much like Jackal Creek, I never really understood the hype of this map. For reasons mentioned above, this map passes off as an average, regular,...
Abandonment is a remake of one of my previous Halo 3 maps on Foundry (CLOSED IN), and is a favorite out of all my maps amongst everyone on my...
There has been several gametesting done on Paragon II, and the weapon layout seems solid and the power weapons Edited by merge: There has...
Actually, there wasn't ant inspiration from the previous Halo levels, but there was a lot of influence from Halo 3's Citadel and Halo 2's Midship....
I'm sorry for somewhat "neglecting," or "ignoring," you guys lately. I've just been busy outside of gaming while trying to finish up some other...
[IMG] Note; Sorry for the long delay on Paragon II. This map has been finished for quite a while, but I didn't post it on my File Share...
Paragon II is in the finishing stages, and will be released soon. There have been several improvements from the original, and all will be...
The attention to detail, and attempting at creating something a little different from your normal map is comforting. The structures and building...
Downloaded. I'll take a Forge through and hopefully we can test it soon (perhaps even tonight?). I would love to see 3 Plot on this map.
I'm currently working on the finishing touches for Paragon II, and hopefully should be finished fairly soon. Most of the framerate issues have...
The overall looks extremely solid, the blocks are lined up with eachother, and the aesthetics really add to the overall atmosphere. My only...
I've moved the Shotguns to opposite ends in the adjacent hallways like you recommended. Now there are two Plasma Rifles and four Plasma Grenades...
I found out the problem with the four unknown capture plates. What happened was when I was setting up the map for Headhunter, I accidentally...
I am currently working on a Paragon II map, and I am taking all of your concerns into consideration. I've already tried to lessen the...
Struts are one of the main aesthetic components I use in my maps, and it does so much for me when implimenting it into the aesthetics of the map....
[IMG] Welcome to Paragon Paragon is a medium size symmetrical map that is designed for Team Based Gametypes such as Team Slayer, CTF,...
This map look really good when it comes down to aesthetics. But looks can be decieving. Especially when I was looking at the trees in the center,...
I can see how the steepness of the ramps about the map may be a problem for some Players, but with the Game Testing I did with other people, there...
Mid-Lift Download Mid-Lift Code named "Octaplex," Mid-Lift was constructed with the idea of a symmetrical Free-For-All style type of map....
The improvements in Forge will attract more people and will give any ametuer the tools to really create something that he/she had difficulty...