Patchwork (alpha) Patchwork is a symmetrical map meant strictly for team-based games. It features a web of walkways with multiple paths and...
Wow. I really like how you utilized the entire play area. Most maps leave a lot of space blank and unaccounted for, but there aren't any spaces...
Hmmm... If you took the time to redo this map, there is a way to avoid escape without a roof with 100% gravity enabled. I'm just throwing this...
Wow... You did an amazing job off pulling of the feeling of a destroyed city. The aesthetics are wonderful, especially the toppled tower. What's...
You did a great job pulling off an urban feel. I really wanted to make a house-to-house style map like this, but I failed hard. I'm so glad that...
First I saw the MS Paint-ish mock-up, and I wasn't impressed. But then I scrolled down and got an erection.
I agree with Twilight Snipe 100%. The layout of the map is phenomenal. But what's great about it is that there is still SO much room for...
I did use geomerging, but only when necessary. I don't think unnecessary geomerging would have helped this map out much. I think the only way to...
im diggin the layout of this map. it has a good balance between close-quarters areas and open space. but shield doors... meh. i'll see how they...
Little things, but things that would greatly improve the playing experience for your map. My concern is mainly with the side structures and the...
I think this layout has a lot of potential. I like the x-structure in the middle, but I also see some bumps that could be ironed out. A bit more...
Good stuff. Everything's cleanly forged from what I can see, and the layout looks great. I'll give this one a try.
Wow. The layout of this map is amazing. I really like how map geometry and layout takes precedence over super-fancy interlocking. That's when...
My jaw dropped when I saw the pictures. Everything about this map is so clean. I'm definitely going to DL and play with my buddies. This one's...
The last two pictures are of the map HEAVILY stripped down. Pretty much all of the walls and all of the ceiling was removed to better illustrate...
Plexus Made by Bixed An asymmetrical map with symmetrical features, Plexus is a completely enclosed map that features a network of tunnels....
Wow, this is great. From what I can tell, it looks very accurate, and probably plays identically to Hang Em High. A few things can be touched up...
Pretty cool. It would have been awesome if you had made the sun line up with the stones at a certain angle. The real stonehenge does that...
I might make a v2 in the near future. Ill try to make the ground and top floors larger. How was the gameplay in terms of floor transitions?
There's a ceiling there. Sorry if I wasn't clear about that. I changed the subtitles for the pics. Hmmm... playing without radars would be...