Wow...weird name, but it looks sweet!
Looks pretty sweet, though it might have been better if you would have tried to create a map around it so you could actually play on it. You...
Wow, looks like a sweet map...nice areas of control and aesthetics...very well merged and thought out. Good job, I will DL later.
Looks like a good map! It looks pretty well designed, though the only thing that I could see doing different would be to interlock those boxes so...
Seems pretty good, but what weapons are on this map? If there are any too many long range weapons, it seems like anyone could dominate if they...
You sir...are my hero... But seriously...that is great advice and I'm going to heavily consider each and every thing that you said. You've given...
Thanks, leave feedback if you can.
Originality? I hope it is because I've used it before lol.
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Yea, I prefer the MLG weapon choice. However, it seems like a lot of people prefer a little weapon variety...so I'll just watch the comments and...
Thats what I was going for....I wanted to isolate the fighting into long-range battles from between buildings rather than just have a run-and-gun...
I'll keep that in mind. Thanks.
Yeah, if I was going to add anything I was going to keep it slight so that it wouldn't affect gameplay that much.
What areas need more interlocking? I'll def. look into that for v2. Some areas are hard to get around for a reason (if you are in the long...
Agreed...I was also thinking that when making the map. The reason it plays well is because of its simplicity, but I was having trouble with what...
What do you think a fair amount would be? My only reason for having a lot is because the flow of the map keeps players in certain areas for a good...
It also seems to take away from the realistic feel...its like your shooting paintballs or something.
Thanks, tell me how that goes (this map still needs that bit extra of playtesting.) **Sorry for doublepost but I don't know how to quote someone...
True...I'll consider it. The only thing I'm worried about is that I don't want the map to feel "messy", with too much color (plasma bullets) or...
That seems like it would work out well...it wouldn't be too overpowering but it would add a variety in tactics.