As I say with all maze like maps, you should make it capable on playing infection. It really gives people that added incentive to finish the...
Welcome to forgehub! You have a terrific idea for a mesh between two amazing maps. Your blending of their aspects is very nice. I am very glad...
First off, I like the map. I am going to be a bit picky with one thing though which is the sword. If you truly want a four way symmetrical map I...
Here it is: http://www.forgehub.com/forum/halo-reach-custom-content/104926-how-post-screenshots.html#post1250136 The Forgehub Community will be...
I would suggest adding more cover to the center structure. It seems that the top would be more of a no man's land but that's just my opinion....
Yeah same here. That game will be the end of my social life. Well, whatever was left of it after I discovered forge...
Alright yeah that set seems like a pretty even balance for this type of map. It's nice to see a good map without rockets... From the pictures I...
Z-fighting is when two objects are at the same height and the image is flashing back and forth between them. Here's a link to a discussion thread...
There are so many things I like about this map. You made excellent use of the natural layout incorporating all the trees and such into the...
I agree with Draw the Line on the hill camping issue. Other than that I think you have a real winner on your hands. It kinda reminds me of the...
Hi welcome to Forgehub! The temple level was one of my favorites from halo 2 so I'm glad you took inspiration from it. A few things I might...
Looks neatly forged and whatnot. You might want to change the max player count, when I first saw it I was a bit confused lol. Anyway I like the...
You're on the right track with this but I think you could do better with the default layout. Back in halo 1, Blood Gulch was amazing. The bases...
I can see where some of the rooms could get confusing. My first look at your overview made me do a double take. I'm sure it's not as bad as we...
Holy cow. I knew when this challenge was given, some really interesting maps would come out of it. For the restrictions that 2 x 2 banks create,...
I'm liking the quad symmetry. I don't see many on forgehub and I've always been a fan of them. I agree with Knight of Order on the tight...
Wow, talk about memory lane. This was one of my favorite dlcs for fallout 3 and I think you've done a great job recreating it here in forge. At...
This is just a neat little creation. I like the creativity and I think this is a great idea for something forge related but not map related. I...
This looks like a nice, clean, simple invasion map. The aesthetics are pretty good and I like your positioning on forgeworld for the map. Are...
Very nice map. I'm always a fan of curved bridges and those tunnel pieces. The map looks clean and well forged. The only thing that I can say...