Read the title. I'll just do a breakdown of my thoughts on each map, and then in overall impression. Breakpoint: The first thing I...
This is, in a single word, amazing. Does the POW block do anything?
Wow. This looks a lot better than some of the other Covie ships I've seen around here.
Wow, what a coincidence. For the past week or so I've been working on a thing I like to call "Blue Team." It's invasion, with four players...
Interesting idea. I'm not sure what the practical application of this list would be, but whatever. I would add "Natural" style. Implementing the...
I can honestly say this map looks far more promising than most of the maps I've seen on here. Definitely worth a look.
PROTIP: For nighttime, cover up the playing area with Coliseum walls. That way, when you do the usual Purple/Green/Colorblind/However you want to...
What I usually do is look at a map of similar size; in this case that map would be Hemorrhage. What weapons are on Hemorrhage and where are they?...
My suggestion? Play Rocket Race in matchmaking and save that. That way you can still keep the unpredictability without mines and mancannons.
I know what you mean. Anyways, cool looking map. Looks like some good times.
Have you tried setting the label for the vehicles to "Race"? That might force them to spawn. Idk.
I have a map that I was planning to post here called "Watering Hole". Looks like a name change is in store for me. On the map itself, however, I...
Just a shot in the dark here, but perhaps setting them all to the same spawn sequence number?
You can get around them. Just not very easily. I intentionally left out details on the obstacles because I wanted people to figure them out...
Because winning is more important than life itself. When I decide to make a map, I don't just make any map. I make the best damn map I possibly...
Awesome. After DLing a de_dust remake, I felt like I needed a dust2. From what I can tell, this looks like a pretty accurate facsimile. I have...
I'm encountering a weird glitch that is quite annoying. I'm currently setting up the objectives for a map I made (which will hopefully be out...
Some description of the gametype would help. I know how to play cops & robbers, but how did you do it in here? Aside from that, though, the...
Well, what do we have here? A large big team map based entirely on the cliffs surrounding the normal Hemorrhage map? How interesting. Or not. To...
I want to point out that the weapons in the meeting room are WAY to packed in. It will disrupt game play because of A: difficulty picking up the...