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  1. Pflugerchill
    Post

    Sandbox Jettison

    great idea! i had an idea similar to this, but have a broken right wrist so cant go through w/ it. imo, you should delete the last tube on the top...
    Post by: Pflugerchill, May 21, 2009 in forum: Halo 3 Competitive Maps
  2. Pflugerchill
    Post

    Sandbox High Life

    Excelent design. I really like the multilevel combat possibilities. A few things which i can see as possible problems would be the banshees and...
    Post by: Pflugerchill, May 9, 2009 in forum: Halo 3 Competitive Maps
  3. Pflugerchill
    Post

    Sandbox Z.e.d.o

    Well, since you are keeping the maze, possibly connect some of the dead ends to make it smoother. The maze is not a bad idea at all, but i stick...
    Post by: Pflugerchill, May 9, 2009 in forum: Halo 3 Competitive Maps
  4. Pflugerchill
    Post

    Sandbox WasatchFront

    Great map. The only suggestion i have is to move some of the vehicles closer to the bases in the sand to get spawning players into the game...
    Post by: Pflugerchill, May 9, 2009 in forum: Halo 3 Competitive Maps
  5. Pflugerchill
    Post

    Sandbox Z.e.d.o

    I suggest taking the tunnels out of the map, a team could gain the lead and camp with shotguns down low. Conversely, if the entire losing team is...
    Post by: Pflugerchill, May 9, 2009 in forum: Halo 3 Competitive Maps
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