wow! thanks for the 5 stars! I am also working on a FFA version and I will add it to this post when it is finished.
wow, this is really great! I wish I could actually use it though since it took took 10 minutes to load the program and the file. Also it lags...
Very tricky! this is really hard. I can't even get past the first part, lol. Are the magnums in a weird shape a clue?
Ghost Battles V2.1 Created by Billt Joe link to V2 Supported Gametypes: "Ghost Battling" ->(team slayer) Changes from V2 * improved...
my dreams are always in third person. which is kinda stange, why would dreams be in third person? and I wish I could know my dreams were...
I tried that fusion coil thing in my first ghost battles map on foundry... didn't work out too well :/ and I figured it wasn't worth doing it...
the map isn't made for free for all, but I guess it could be a possibility. and yes, I mention in the main post that weapons are useless.
yea, but there is no benefit to escaping the map so I just left it as is. and what do you mean by breaking?
Ghost Battles Created by Billt Joe Supported Gametypes: "Ghost Battling" Map Description This map is for two teams and 2-8 players. The teams...
that does sound like a good idea... any comments on the gametype itself?
I could have, but I didn't obey the "don't delete default objects" law :/. so it's maxed out I'm going to have to remake it soon
I will fix the traits right now and as for the pictures, I do have more, I just can't upload them for some reason >.>
sorry, I didn't look back to see what I was missing
there are no weapons on the map and no, I said I have the gametype in a set with the map that is on bungie.net
1)I edited the message to mention weapons 2)I have the gametype mentioned in the post
Mummies! "Foundry had issues with zombies, now that we moved to Sandbox we've woken a new threat, mummies!" This map is for infection and the...