I like the idea of large corridors and the outside area. My only complaint really is theres not enough cover or any cover in some areas of the map
Thx Ociee. Ive seen it done before and really like the way it made the map look more clean.
I love your forge sculptures. Truly an eye for art
I get pretty sick of reality TV too, but you know what I do to fix that? I dont watch those shows...If YOU dont like em why are YOU looking at...
Thanks! =) I hope it gets more attention that it seems to not be getting. I just posted it so dont wanna be impatient about it. Let me know...
Hmm I had em all clicked, didnt notice it only accepted slayer. Ill edit that, thx =)
I've noticed a lot of Chill Out remakes lately. Maybe because its a good map! Pacified, is a Chill Out inspired map, made into a symmetry. I...
I was totally going to try and do something like this. Will DL and leave feedback later.
Updated to v1.1 -Fixed Kill Zone area issue under the map. -Added some spawns in middle for non base-to-base game types. Also added a...
Thought this map was called 'Stack' ? Either way looks nice. Was 1 of my fave maps on the game.
Heres another map by me, spent nearly ALL of the budget (some can be taken out like the shield doors to rep base colors) so theres a lot of stuff...
This is my first attempt at an asymmetrical map. Its named 'Hot Springs' because I created 3 little pools of water, aka springs. They will kill...
Yea the mauler was just kind of thrown up there. I really didnt want 3 power weapons on the map, and felt rockets were to powerful to grab on high...
After some good and appriciated feedback I spent a few days and refined alot of the map. Turbulence is a map designed around all 4 MLG...
Thx for the replies. When I first drew up this map, i wanted a guardian feel but with symmetry, so thats the whole idea of top/bottom mid and...
A truly symmetrical and balanced map designed for all MLG gametypes. Multiple entry and exit points out of each base and mini-"base" area. Map...