If you want to do checkpoints have you thought about Invasion? Have the player cap a zone (probably set to instant) when they get to a certain...
those are some trippy aesthetics... I like! The gametype seems a little simplistic, though.
Cool idea and location, but I really don't like how disconnected all the little parts of the map are. There's no unifying theme or path, just a...
New version is up! Edits: Double-Wall floors replaced with block floors Ramps in middle room redesigned to promote movement Hole added to Red Base...
Good job fixing your picture! I'll bookmark this for download when my xbox shows up, shouldn't be too long. I'll pm you with suggestions if it's...
Thanks for the constructive criticism. It was hard to tell what you meant, though. Were you referring to the ramps and staircase in the middle...
I'm gonna be honest, this looks pretty awesome. However, I will not download because you are not following the rules of Forgehub. Your post will...
Thanks, I hope it works out! Looks like somebody already answered your question. I didn't mean to script it. I just meant that the elites would...
Trinity [IMG] Trinity (working title) was designed for close quarters skirmishes. It has three main rooms plus an outdoor area around one edge....
Yeah, this looks intense! One question, though. Can players get to those pillars that surround the map? Is that why you have to play Slayer Pro,...
I haven't played Reach, but the Overshield is the same as in Halo 3, you could place it so that any players flying through it pick it up. They're...
The closest thing I can think of is to play an Invasion gametype and set all the pieces of the bridge as Invasion Gates. They'd disappear when a...
This is really awesome, I would love to try it with a big group. What are the loadouts? Do all the zombies have jetpacks? Do they have infinite...
Dude, this looks masterfully done. I can't wait to get Reach! You should set this up for invasion. It wouldn't be that hard, it's the right size....
In my opinion, this looks really nice, great for basic team slayer matches, maybe some CTF. I feel like adding color to the bases, either with...
I've gotta agree with Jpec here. That flat zone is IMMENSE, and would take quite a while to recreate. If I had any reason to forge on a flat zone...
So the one-way doors sort of "catch" players when they move through them (the right way, obviously). If you get real close to a door from the blue...
what about the fall damage in Reach? How can you jump off if it'll kill you? Is there a custom option to turn it off?
The one-way walls (giant and red-orange, remember?) that blocked off the later areas of Boneyard disappeared at later stages, so I'm gonna assume...
The needlers are definitely powerful. One spawns about two minutes in and another at three minutes, and both are in hard-to-get places. Usually,...