people can drive back up... also i dont see why people would fall off in the first place >_< but im glad you like it and think its smooth :)
ow thanks, i didnt notice I posted it wrong :)
Temporal Spring Creator (s): Lewis KF22 Race Track Name: Temporal Spring Map Name: Sandbox Gametype: Bungie.net : Halo 3 File Details...
it was 99% smooth (dont ask me why not 100%) very awesome track, nice hills and banks, also i like the fact you binded a little Egyptian story to...
this track is absolutely amazing... the jump, the way it reconnects, you never lose speed, beautifull curves, well executed jump... everything...
1 [img] 2 [img] 3 [img] 4 [img] CnC
this looks like an amazing map, i really cant wait to try it out. im quite sure alot of people will be playing this in the near future.
the turn at the end is awesome actually you can drift all the way till the finish, then hit the man cannons making you go full speed. awesome...
like said many times before... its awesome seeing ghosts instead of mongoose. but besides that it is actually a good map. (<3 the steep climb ^_^ )
cool. its nice to race these tracks instead of all the waving banks sometimes. i like this. no interlocking was required
i really like this i love how you added the text. did you make a tut on this? cause i saw a tut earlier today. (if so please link :) or die for...
yeah kinda... but in a slightly faster way. ill make a film clip or something later explaining how (perhaps i still have the one of this film on...
Awake made by: Lewis KF22 about the track: this is my first sandbox tracks i've made. i used to be a reall active forger on foundry, but quit...
hardly cant wait for the next one :) this map is a great succes. i hope it gets on faves soon ^_^
was fun the first laps, surprisingly smooth. try and get alittle creative though. the track got kinda boring reall fast.
made this sig in the waiting times between halo MM :P after 4/5 games or so it was done. 1st: [IMG] 2nd, didnt like the border [IMG] 3th, added...
best RR track i've ever seen. speechless... really...
first time attempting to use one of those city-stocks to place behind (or over) your render :) did i do good? [IMG]
awesome track, pretty smooth and you used the terrain on sandbox, which i love i love your forging style :)
my newest sig, CnC please :) [IMG]