The wall on the left side of the first picture looks a lot like Lockdown's.
I like the way the map feels. To me it's like an UT map.
Pretty good map, but there was a few iffy spawns during the 1 v 1 I played. Most occured in the camo/basement area.
The corners seem way to open try to add something that connects to the defenders base to have a better flow. Also I noticed that many important...
Is it even possible to get to the sniper tower without having to do some crazy ninja jump? The map seems very empty and has lots of lazy cover...
But those maps don't have snipers on them and they're generally more fast paced. While for this map it would result into camping.
The floor seems a little too open. I don't like how you can see the opposite base from your base while looking through the window in ring. You...
Fixed
You know gamebattles matches only have MLG rules right?
What you're suggesting is basically changing the whole entire forge engine
From the looks of it you stole from Amplified. pretty sad
This map is just fantastic. The pit is the most creative thing I've ever seen in any map I've played. You should definitely put this feature in...
Not bad but you are missing a very important part to the map which is the sniper area of each in each base.
but when you want to make a second floor or a bridge across a certain point that idea is kind of useless. Besides huge blocks can be used for more...
You've obviously neverplayed Midship :irritated:
wow, I was doing this yesterday. In regards to placing objects outside the map from what I understand the teardrop must stay in the default areas...
You don't need to post a new thread for each version you make. Doesn't look like you changed anything from the previous version
Thats the point of Chiron. It is a pretty unique idea to make it in Orbital rather than Sandbox.
That's a good thing
Its pretty obvious you cant take any criticism and or use spell check. You stole a part of Lockdown and you're getting pissed off that people...