Thank you good sirs! I will try and see how it works out. EDIT: The one-way shield idea works, but the driver is still able to skid the Falcon...
In my map, I want to have a Falcon parked on a helicopter pad. I want players to be able to use the turrets, but to be unable to fly away in the...
I watched the video, and [spoiler] Also, very clever idea and you made good use of it too.
While the large-scale use of objects like bridges or standard buildings (room, triple) are often a sign of laziness or unoriginality, your map...
First of all, great job for a first post and welcome to Forgehub! I have downloaded the map, but haven't played it yet. I looked at the pictures,...
I would like to point out that the spot where Forge World's waterfall (the big one, not the two little ones next to it) hits the water causes...
Sweet, thanks for the linky
I ran into the same problem. I'm currently trying to make a floor out of collosseum (spell check) walls, but they aren't really big either. NOTE:...
Wow, this looks really good, and then I mean official gametype good. I can see people calling this map unbalanced, but it seems it works in...
I would cut down on the number of short-range power weapons, especially on a map like that. Why don't you change the shotgun for something like a...
Maybe you could remove some of those long pillars (like one every four pillars), so you have holes where player can drop through to the lower...
First of all: welcome to Forgehub! Remaking Halo: CE & 2 maps has been done quite some times before, mostly Hang 'Em High, Ascencion, and...
...which could do loopings! :) The idea of items attached to a vehicle reminds me of an elephant. An elephant contains spawn points, a turret,...
The comment I made on you Warlock remake pretty much goes for this map too. You have a nice basis for your remake, now go wild with aesthetics....
The problem with remakes of good Halo maps is that they have all been done before. I see you're new to forgehub (welcome!), so it is possible you...
The screenshot and helper spoiler-openers aren't working for me. The progress one does, strangely enough. Is that just me?
Welcome to Forgehub! Congrats on your first map post. On with the map. The forging is clean, and even the 5-level walls, which are usually...
You know, I like the inside more than the outside. It looks really creepy with the juicy filter. The problem is that gameplay will likely be...
Something strikes me as odd: I read Sarge's guide too, and he stated: "...or in vehicular gametypes (DO NOT USE VEHICLES), they are the only ones...
I usually start with one simple idea that popped up in my mind, like a fun-sounding element my map should have, and then I try to visualise it...