I think that everything you said is pretty well thought out. I already blocked taco shack but made a ramp up. I think that two snipes makes it...
Yeah, I'll get an overview when I feel better.
Yeah I just started to use ghost merges so I'm not the best at it yet.
There's a lot of cover near the hills. And you can use the buildings to hide and get shields back.
Since MLG is lacking KotH gametypes, I decided to make an MLG Longshore map. Beachfront is still in the testing stages. Map Link:...
^ Not really true. Plus usually both teams lose two people.
@ Oneil: I was going to get an overview but forgot to. I'll get it in v2. @ Jaya: Yeah, that's from Ldown. Great eyes.
I am gonna redo it all so I don't hit the Object Limit and so its neater. Thanks for the feedback.
This is my version of Hybrid, a great map, but on Sandbox. The map is Symetrical and contains parts influenced or almost exactly like the three...
The spawns didn't seem to be a problem when we played. Oh well I'll see if I can fix them for v2.
This is my second map that I'm posting on forgehub. This is a symmetrical map supporting MLG TS, KOTH, ONS CTF, and Skyball. Best for 4v4....
This is my second map that I'm posting on mlgpro.com. This is a symmetrical map supporting MLG TS, KOTH, ONS CTF, and Skyball. Best for 4v4....
Asymmetrical maps are so hard to make. Nice map, it looks like it would be pretty fun to play on. Very good merging and the grav lift part is awsome.
Since there are two snipers without clips then they only are used for about 30 seconds. And the OS problem is solved with the fact that the Custom...
The walk of shame idea is amazing. Good job, keep forging.
I would interlock everything if I didn't want to finish it fast. But I'll redo the merging more in v2.
Thanks. I left little holes because in games against my friends we always complained because we threw nades at the bridge and would miss...
This is my first map that I've felt confident enough to submit to FH. Recommended gametypes: MLG 1v1 or 2v2. Recomended Players: 2-4 Weapon...
The walkway part looks a little crooked from the screenshot, but other than that it's not too bad of a map. Good luck with your future maps.
I don't know why I've waited so long but thanks for the warm welcome. PS: I joined a long time ago.