I just uploaded a saved game of me doing the drop from BR3 to sword here. If you meant from the rock side of closed ramp to sword that should...
It probably wouldn't be too dark, but I thought it might be counterintuitive to have the lift tower be colored blue when it's close to red base...
I just checked that, and it's true. I'll have it fixed in the next update. Also planning on having a better open ramp, and I think I've made good...
SP, where are you having framerate issues? I'm working on a next version, and the only two spots I know of are S3 looking at the cave area (I...
one of my favorite remakes so far, thanks for making it :) only complaint I have is that I actually like it better without the FX, but that's an...
Map Name: Odyssey Map you remade: Lockout Number of Players: 2-8 Gametypes: Team Slayer (without jetpacks if that's allowed, otherwise Team...
I updated the link and pics in the OP to 1.41. It's mostly aesthetic changes, but I did make the lift better (it shouldn't shoot you out so far...
yeah... just downloaded his Hang em High and it is definitely CenturionOmegaI's Casket
I'm new to the mapmaking community, so I don't know if this is actually frowned upon or not, but apparently some dude took my Lockout remake map,...
thanks Leon, just uploaded 1.4 + added jump from BR1 to bottom lift back in + jump from top lift to BR1 is now doable (this wasn't in any of the...
Ah thanks for noticing. With all my moving stuff around and adding/deleting shiz i probably forgot to fix the spawn times. I think I had the...
Updated the OP to 1.3 pics and link + S1 and S2 smaller (would have to shrink it by about half a block to make it almost exactly lockout sized,...
Just uploaded 1.2. +KOTH is now working correctly, it chooses the top mid hill +added a rock cliffside +redid green room +redid the lift tower,...
My understanding is that the respawn zones are just influencers. Anyone can spawn at any neutral respawn point, but if it's in a red zone, red...
You can't put the level right up next to the waterfalls because it is outside of Forge World's boundary. As for the level, I would try to cut...
New green room: [IMG] I think I'm gonna wait to release anything just in case some other issues come up tho. And I did add a block for jumping...
that's just an aesthetic thing... it's "holding up" part of the map. There is a kill zone so you can't jump onto it. And I also realigned it with...
I'm gonna wait on more input before changing the jumps, but for S1 to top mid or getting on that S3 ledge, try crouching right away, don't wait....
Okay one last one, I promise I wont touch it until someone figures out how to get KOTH to work, or unless you guys find something terribly wrong....
Hopefully I can stop doing these incremental updates so we can get one file to get a bunch of downloads/likes... So with 1.04 I fixed a bridge...