Over the past few weeks, I've been working on a re-imagining of Orbital on Sandbox. I took the "overlapping u's" concept and, instead of using...
This looks pretty cool. I've never played any tunnel maps but I'll DL because this one seems a little different than most. Interlocking +...
This is now Q'ed.
It looks good. Your geomerging and interlocking is exceptional. I'll DL and see how well it plays.
From the pictures, it looks like a pretty awesome map. I really like what you did in terms of aesthetics, especially on the structure I'm dubbing...
Grav lifts spawn to push the bridge out after 180 seconds. It's not a switch, it's just automatic.
Thanks for pointing that out, GD27BlueDevil. I'll edit my post to give credit to a pmp nmd slkbk.
Jimbodawg, I think what Frito92 meant is that this is the first competitive map to implement the drawbridge. I did get the idea for the bridge...
No, no budget glitch
Thanks! If I ever get around to DL'ing Sanskrit and it seems like a good map, then maybe I'll give you permission.
I intended for the Ghost to be balanced by the brute shot and the two trip mines. I played it extensively with my friends and I can assure you...
Drawbridge Created by Godavari (With alot of help from mAtT mUrKiN5) Supported Gametypes: All, but I recomend Slayer, CTF, Assault, or Oddball...
Yeah there's a gametype. It's in the same file set as the map.
This is my second map on forgehub. It started out as something fun to make, but eventually turned into an infection map I think I can be very...
Dude, I saw your POA Bridge map and just had to DL it! I love all the maps you've made. Imagine what you could do with infinite items? keep up the...
What do you think would be some good improvements? Do I need better weapon balance or more cover or what? I know it is pretty barren and I wasn't...
This is my first map here on Forgehub. Basically, it's a round arena with several "waiting rooms" where people spawn. Each waiting room has a wide...