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  1. Cheatlancer
    Post

    Structure_H

    You might be right... I might just consider giving them 1 clip instead of getting rid of them though...
    Post by: Cheatlancer, Oct 16, 2008 in forum: Halo 3 Competitive Maps
  2. Cheatlancer
    Post

    Structure_H

    Thanks for your comment... When I make v2 I will flip over the boxes as suggested by you and previous other posts. I do not believe there is a...
    Post by: Cheatlancer, Oct 16, 2008 in forum: Halo 3 Competitive Maps
  3. Cheatlancer
    Post

    Structure_H

    Thanks for the comment... When I played this with my friends the turrets were not used excessively. When they are used stationary, the turrets...
    Post by: Cheatlancer, Oct 16, 2008 in forum: Halo 3 Competitive Maps
  4. Cheatlancer
    Post

    Structure_H

    Thanks for your comments... Yeah, when I make my v2 I will turn those boxes over by the rocket spawns. As for the bridges, I kind of like the top...
    Post by: Cheatlancer, Oct 15, 2008 in forum: Halo 3 Competitive Maps
  5. Cheatlancer
    Thread

    Structure_H

    Structure_H Created by: Cheatlancer Supported Gametypes: DBX Gametypes Map Description Structure_H is a large symmetrical map ideal for Slayer...
    Thread by: Cheatlancer, Oct 15, 2008, 11 replies, in forum: Halo 3 Competitive Maps
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