One way to perfect this map is to add little railings on the edges so that players wont fall as much
A simple way of fixing the sniper jump out problem is to rotate the blue light box so it is over the sniper, and position it so that it keeps the...
I love how you have created a new enviornment within foundry, instead of making the enviornment part of it. You have a very intresting style and...
I find your signature offensive please remove it.
I would look into the point for the kill balls. They may look cool, but the sound could be distracting and could become an annoyance to players....
The interior looks very nice and intresting, however the exterior lets the players escape and run away, so consider a fenced area that is outside...
This is past the conceptualization of all the foundry limited forgers before us. This is absolutely incredible.
Excellent job. The use of merging is one of the first I have seen, and it is done very well. I like the idea of the railings, even if its a very...
This map has excellent gameplay, and I must say they overshadow the aesthetics. I am not stating it as a negative thing though, I am just stating...
This has an excellent mixture of close and short range combat. The aesthetics look great, and I am loving the tunnels. Great job. I think...
You definately have potential as a forger, however if you want your maps to be taken any more seriously among the forging community, you are going...
I feel that this should be counted as a success, as it is a fun concept and it is well done. One thing that does come up that is a problem is the...
This is an 'OK' example of balance between the close and long range enviornments. A word of advice would be to provide more close combat space...
This looks like a very intresting enviornment for players to experience, and the wall is fantasticly built. My word of constructive critisism...
My apologies. It is just that I am not made for advertising, while I am trying to make systems for it. Also, that part is very hard to figure...
With a small map such as this, it would be important to increase the play area by stacking levels on top of each other; and I like the idea of...
With the first few pictures, this map is a great example of how geo merging and merging does not make a good map. However, with the later...
I thoroughly enjoy the tower, I think it would be wiser to accentuate it more with pieces leading to it, and some vertical lines to stretch the...
Kapura, I feel you have underestimated the size of these elements of scenery, the walls along the side are equivilant to the height of a double...
I must say when I first examined the pictures, I was skeptical. But after a download and a run through I must say that it is very intresting....