would love to read it and help however i can alexm33@sbcglobal.net
What about a room with a giant radio satellite dish
I tried putting team colors on, and they hardly even show up. It is almost impossible to tell with just a quick glance. So I added Red and Blue...
At first I was thinking about a traditional 4v4 map, but I do realized that it ended up smaller than i was planning. I haven't had a chance to do...
Here is a preview of a map I made recently called Semblance. Overview (without a roof) [IMG] Defending Base [IMG] Defender's Side Base [IMG]...
You would have to change the spawn sequence so that they show up in all the rounds.
Also, the post on the Reach Forums at Bungie.net is still open, you think the mods there would be less biased by the content. I can see why it is...
The map at this moment seems to be very basic. You will for sure want to add more methods of moving up and down between the layers, as well as...
Do you mind if I use this as my WP? I love it.
Wait.. you plan on making Crapyard? I dont think that maps playstyle will transfer very well, but feel free and go ahead. But watch your wall...
I <3 Hc DeathRoll43. And since you seem to have a copy of Reach, on a scale from Awesome to Chuck Norris, how awesome is it?
I haven't read all the replies, but the simplest solution is to have both team plays as both attackers and defenders. Two different invasion...
This is all I know.
This is what I'm hoping for. I also hope that the same is true for the Assault Cannon.
In this article, if you read this part. [spoiler] I believe you can now use the Hunter's weapon. What do you think?
I personally prefer Asymmetrical maps, but just because it isn't symmetrical, doesn't mean it shouldn't be balanced. Both sides should be equal...
Blood gulch ships on the disc so you should exclude it from the maps to be remade considering we have a perfect version from bungie.
This map was designed with a Narrows-type bridge in mind. It is inversely-symmetrical. I am fairly bad at Sketchup, so it turned out to be a lot...
Does anyone know if objects still shift slightly on the z-axis after saving the map and returning? Or was this fixed?
Nice color BT