I've already made a KotH gametype and test track that uses one way shield doors to keep you in the hill for a second. Everyone has to be on the...
Masta Challenge 3D Everything is better in 3D. The third in a series of very difficult mongoose challenge tracks. The goal is to...
Masta Challenge 2 Can you masta the mongoose again? Masta Challenge 2 is a very difficult mongoose challenge track. The goal is to...
Masta Challenge Can you masta the mongoose? Masta Challenge is a mongoose driving obstacle course. By using the race gametype...
Oh good you've already posted it. But you should have asked me to write a more colorful description. Each color is a flag return checkpoint....
[IMG] Collateral City, where everyone is a colateral report. Created by Masta Hippie Thousands of years have passed since the days when the...
The massive jump works fine every time unless you purposely make it fail. Also teleporters are fine if you know how to use them in tracks...
[IMG] It's ultimate track around the penultimate battle of ultimate destiny The great Funkzilla was a kind and gentle overlord until he sneezed...
I am a member on HaloTracks and am neither from USA nor trollish. I guess it's just Americans that are trollish.
It all drove very smoothly and had scenery that made the track look very professional. Well done.
The scenery on this track is amazing. Only problems I noticed were that it was a bit confusing with all the different routes and the end...
You can go deeper under water between the 2 sand crossings leading to the island. The water goes well over your head so you can make a map there.
Aww what? It worked really well as a thumbnail though. I suppose that does explain why nobody else has a funky thumbnail. I'll change it to the...
[IMG] Funkzilla Ya gotta have that funk or you'll die During the great age of Monstrous beasts and Ultimate battles of...
Well if you were to put the checkpoint before it very close to the entrance of the shortcut then people wouldn't be able to react in time to take...
You can't remove any of the waypoints. You only see the mine waypoint just before you hit it anyway so it doesn't do much. The checkpoint waypoint...
You need more than one checkpoints with different sequence numbers. That way the checkpoint doesn't move to itself while you're still in it giving...
Hold down the left stick. Makes everything move gradually.
Thanks for taking credit for my teleporter physics.
Or you could click B and use the coordinate movement.