I should've figured I'd find something like this. [IMG] :|
I could do that. I'd have to go do it again though, I didn't save the film.
And give away mah secrets? D:
Lol because everything only exists from one direction, and even then is 2d. And when you get up close to the mountains and crap in the distance,...
Ok, 2D, but it still only exists from one direction. I'm not entirely sure what to call that. And I am most definitely dead in this picture.
O.o o.O Focus Rifle? I swear I took that out :| Lol well the focus rifle won't be there in the final version, I thought I'd removed it but...
I could find some way to make it more obvious where the exits are to the ramp room, or move the pillar in the middle so you could see the door....
Nightlife >>Download Link<< Nightlife is a map inspired by (but not built as a remake of) the Afterlife club in Mass Effect 2. I believe I'm...
I originally had it named something different (Confinement), but found out there were already a pile of maps with that name :| Wetwork was the...
Wetwork Wetwork is a medium-sized symmetrical map that supports most default gametypes. It works best with Team Slayer or FFA Slayer gametypes....
One dimensional, even. If you look in from the outside, like in my pic, it isn't even there.
[IMG] This is taken from beyond the halo you can see in the background, looking back in toward the map.
Because the vehicles are the territories, and the other team's objective is to destroy them once they're being driven.
Inorite :D
Both of those ideas are excellent, thanks :D
I am currently working on a minigame in which vehicles act as territories. The team defending the territories is equipped with rockets, and I am...
Seriously, I love you. I probably played around on Flaming Ninja Challenge 2 on Halo 3 more than any other custom map. I REALLY like all the...
Glad to see this got featured, I downloaded this map a little while ago and have been using it as an example of what a really good Reach forge map...
I really just want the ability to grab more than one object at once. Or some glue, or something. Maybe I just got spoiled by the Trials HD editor,...
I am currently making a map in which, once again, the natural (or should I say, completely unnatural) lighting of Forgeworld is really making...