i liked your maps a lot
yeah another level would be really cool, but i hope u have enough objects!
yeah the yellow doesnt really make sense if u were inside a laser shot.
hey i didnt know u made screenshots too. they both look really cool, but the first is better
no probelm and i was jus wondering, how are u going to make another major change in v3? there doesnt seem like much left u can do
i just noticed that a box on the third level, the one with the spiker on it, is a tiny bit crooked. no biggy, but since everything esle is...
this looks like a really fun map to play with friends. a map doesn't need interlocking to have good gameplay or be fun
cool a v3 could i test?
i think you should make another version
oh now i see it. i didn't notice until i was looking, its barely crooked
i didn't see a crooked box
oh yeah it does decrease camping a lot, since there are 2 ways in and out of every floor. an now that i have played it, there is plenty of ammo
i played map, and it is great 1 v 1. i love the teleporter room and how it makes it easier to move around the map
i love big jumps, andd this looks really fun. great job. you could straighten some stuff a bit, and maybe add something else, but it still looks...
yay v2. i like the original a lot, and this look better. but why only one or no spare clips this time? doesn't seem like enough ammo to me
yes its not like it is an uncommon name. plenty of maps will have that name name. the map looks pretty good, although it could use some...
great job. usually dont see many ghost town maps, and this is one of the few good ones
i'll send u a friend request
these are great aesthetic maps. great forging. i especially like cape canaveral
i always wondered how to do that... and if you need any help testing, let me know